I fixed this in the upstream SVN repository in r59 with the following
patch:
diff --git a/src/MainSDL_Event.cpp b/src/MainSDL_Event.cpp
index 5ab76ba..ba87463 100644
--- a/src/MainSDL_Event.cpp
+++ b/src/MainSDL_Event.cpp
@@ -314,6 +314,7 @@ void MainSDL::keyDownGame(SDL_Event *event)
// resetMouseMotion();
// break;
case SDLK_p:
+ grabMouse(game->game_pause);
game->game_pause = !game->game_pause;
game->audio->pauseGameMusic(game->game_pause);
break;
Chromium BSU needs upstream developers, so see my mail on the Debian
games list if you are interested.
--
When you pause the game, the mouse remains captured
https://bugs.launchpad.net/bugs/120872
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
--
ubuntu-bugs mailing list
[email protected]
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs