The same version (binary) from the website work without problem.
Nevertheless, when trying to compile from the original source, I discovered 
that cx_freeze is needed to make binaries. As it does seem to be not available 
in ubuntu, the ubuntu package only contains the source .py files, which can be 
used directly, but are much slower. That's why the game is so slow.

The solution would be to package cx_freeze to ubuntu, then use it to
build FretsOnFire

-- 
repository version much slower than website version
https://bugs.launchpad.net/bugs/154418
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