if it helps your investigations, 8.4 is the first in the 8.x series that
works reliably for me on suspend/resume and various crashes/hangs I was
getting on any earlier version of fglrx.   I have now had a 5 or 6 days
of uptime on 8.4 and multiple suspend/resumes (with no changes to the
acpi defaults about post video/save state, etc.) with absolutely no
issues.  This is all on hardy latest (-16 kernel, etc.) on an older
chipset (FireGL Mobility T2), so YMMV as usual

-- 
[gutsy] fglrx breaks over suspend/resume
https://bugs.launchpad.net/bugs/121653
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