What is your $SDL_AUDIODRIVER set to before exporting it with the new
value? Might it be possible that it points to some no more existing
sound server and thus causes the game to hang? Anyways, I am not too
sure whether this is a Warsow problem or a SDL problem after all.

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Problem with SDL_INIT_AUDIO
https://bugs.launchpad.net/bugs/208356
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