What is your $SDL_AUDIODRIVER set to before exporting it with the new value? Might it be possible that it points to some no more existing sound server and thus causes the game to hang? Anyways, I am not too sure whether this is a Warsow problem or a SDL problem after all.
-- Problem with SDL_INIT_AUDIO https://bugs.launchpad.net/bugs/208356 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
