I haven't had time to play around with this yet, but from this developer
blog http://0pointer.de/blog/projects/pulse-glitch-free.html ,

"PulseAudio <= 0.9.10 uses a fragment size of 25ms by default, with four
fragments. That means that right now, unless you reconfigure your
PulseAudio manually clients will not get latencies lower than 100ms
whatever you try, and as long as music is playing you will get 40
interrupts/s. (The relevant configuration options for PulseAudio are
default-fragments= and default-fragment-size-msec= in daemon.conf)

dmix uses 16 fragments by default with a size of 21 ms each (on my
system at least -- this varies, depending on your hardware). You can't
get less than 47 interrupts/s. (You can change the parameters in
.asoundrc)".

It appears that pulse-glitch-free is going to be merged into the main
trunk as 0.9.11 , so that may solve the problem.

-- 
Over-optimistic buffering in PulseAudio causes underruns (audible stuttering, 
pops)
https://bugs.launchpad.net/bugs/190754
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