I tried zsnes -ad sdl too, and several other variations in both
parameters, config-files and zsnes-versions. Sound works in Zsnes, but
it still stutters, almost "vibrates", in a quick sine-wave kind of way.
In the current state, zsnes is not usable for me. I've also seen this
problem in other applications, specifically a game called Adanaxis
("adanaxisgpl" to run). This leads me to believe that this is not an
issue with Zsnes, but with Pulseaudio.

Btw, "paplay any.wav" works fine here, but speaker-test does not work,
even with pasuspender:

% pasuspender -- speaker-test

speaker-test 1.0.15

Playback device is default
Stream parameters are 48000Hz, S16_LE, 1 channels
Using 16 octaves of pink noise
Rate set to 48000Hz (requested 48000Hz)
Buffer size range from 256 to 2097152
Period size range from 128 to 524288
Using max buffer size 2097152
Periods = 4
was set period_size = 524288
was set buffer_size = 2097152
*** PULSEAUDIO: Unable to create stream.
Unable to set hw params for playback: Input/output error
Setting of hwparams failed: Input/output error
speaker-test: pcm_pulse.c:115: pulse_stop: Assertion `pcm->stream' failed.
WARNING: Child process terminated by signal 6

-- 
[hardy] soundproblems with zsnes
https://bugs.launchpad.net/bugs/188567
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