I tried zsnes -ad sdl too, and several other variations in both
parameters, config-files and zsnes-versions. Sound works in Zsnes, but
it still stutters, almost "vibrates", in a quick sine-wave kind of way.
In the current state, zsnes is not usable for me. I've also seen this
problem in other applications, specifically a game called Adanaxis
("adanaxisgpl" to run). This leads me to believe that this is not an
issue with Zsnes, but with Pulseaudio.Btw, "paplay any.wav" works fine here, but speaker-test does not work, even with pasuspender: % pasuspender -- speaker-test speaker-test 1.0.15 Playback device is default Stream parameters are 48000Hz, S16_LE, 1 channels Using 16 octaves of pink noise Rate set to 48000Hz (requested 48000Hz) Buffer size range from 256 to 2097152 Period size range from 128 to 524288 Using max buffer size 2097152 Periods = 4 was set period_size = 524288 was set buffer_size = 2097152 *** PULSEAUDIO: Unable to create stream. Unable to set hw params for playback: Input/output error Setting of hwparams failed: Input/output error speaker-test: pcm_pulse.c:115: pulse_stop: Assertion `pcm->stream' failed. WARNING: Child process terminated by signal 6 -- [hardy] soundproblems with zsnes https://bugs.launchpad.net/bugs/188567 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
