Turns out that the PulseAudio daemon was off. However, if I turn it back
on (pulseaudio -D) and then run /usr/local/games/nwn/nwnlaunch.sh, the
game runs, the stereo and surround devices show up in the sound
settings, there's no sound, and the game uses 100% CPU when trying to
exit. I have to "kill -9" it.

-- 
ALSA failing with PulseAudio in Hardy
https://bugs.launchpad.net/bugs/221673
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