I can confirm what Corsaire is saying: running fullscreen GL
applications (in my case at 1280*1024 resolution) makes compiz take
control, decorate the window and shrink it, whereas running at a lower
resolution (1024*768) than the desktop allows the app to run full screen
without issue.

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Compiz causes OpenGL fullscreen games to eventually go windowed.
https://bugs.launchpad.net/bugs/157759
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