My original system was a 32-bit Hardy running on 64-bit capable
hardware, upgraded from Gutsy.

I did a fresh 32-bit install of Hardy, fully updated -- no change.
I did a fresh 64-bit install of Hardy, fully updated -- no change.

I read something somewhere recently about people running 32 bit OS on
64-bit hardware and running into some issues which is why I decided to
do the fresh install.

The problem still remains without any notable change -- something is
still generating about 150K interrupts per sec (based on output from
'vmstat 1'), normal system performance, 2D performance is excruciatingly
slow,  and 3D performance is fair but slower than expected.  If I
disable the FGLRX driver, interrupts,  2D performance and system
performance go back to their expected levels, but obviously I lose any
benefits of the direct rendering.

All this confirms is that I can replicate the results with both 32-bit
and 64-bit Hardy and that there's no legacy issues from my Gutsy->Hardy
upgrade that are triggering it.

-- 
[fglrx] Using fglrx causes excessive hardware interrupts and an extremely slow 
system
https://bugs.launchpad.net/bugs/206337
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