I believe the solution lies in reversing the order of the glrotate commands in cube.c (y rotation first). Am looking into getting this committed.
-- Animated skydome responds as though anchored to viewport 1 https://bugs.launchpad.net/bugs/226164 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
