This is really annoying, especially my little one plays Chilsplay and
Gcompris regularly (switching back and forth between 1024x768 and
1440x900). Some issues to address:

- if the resolution goes from high to low, what if all the items won't fit on 
the lower resolution.
- if the resolution goes from low to high, in what fashion should the 
distance/position of items be scaled (I think this is similar to designing web 
page, with the width of the body or container always expand to 100%)

Perhaps, since the number of resolutions provided by video devices are
relatively small (usually less than 50), before changing the screen
resolution, record the absolute position of all items, then if the
resolution is switched back, just pull out the recorded positions.
Combine this option with a set of rules, such as, dropping off non-
default items (and/or rightmost items) if there is not enough spaces
when lowering resolution; for increasing resolution, perhaps keep
absolute position for locked items, and scale percentage of non-locked
items. To make thing more complicated (but also more flexible), we can
introduce individual positioning setting for each item (just like CSS,
position:relative or absolute, left/right: % or px).

Leaving the panels on LCD screen seems to require setting the screens in
non-mirror mode, and choose one of the screens to be primary (just like
OSX). I think this is pretty intuitive, just don't know about legal
issue if someone claims the pattern. Also, I'm not sure how Compiz's
cube is related to this.

-- 
Applets do not scale well with changing resolution
https://bugs.launchpad.net/bugs/36189
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