I have ran through this in gdb myself which had the same stack trace.
The error was because a call to glGetintegerv asking for
GL_MAX_TEXTURE_SIZE was returning 0 which caused a floating point
exception when trying to calculate the texture width.  I added a check
to the source code inside SOIL.c to see if it was 0 and if it was forced
it to 4096 which worked (which seems to be a common max texture size),
although I am not sure of the proper solution to this.

This was with the latest projectM 1.1, the funny thing is projectM-test
seems to work fine, which I believe uses the same engine code

-- 
Hardy projectM doesn't work
https://bugs.launchpad.net/bugs/193968
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