I've recently encountered problems with PulseAudio in SDL apps. My current 
setting is to install libsdl-all and setting SDL_AUDIODRIVER depending on the 
application I want to launch (thus, I have to launch them manually or create 
scripts, as with libsdl-all ALSA supercedes ESD/PulseAudio and it makes 
applications crash).
For the apps I've checked :
- ScummVM needs SDL_AUDIODRIVER set to "pulse" (no sound with "esd")
- Warsow needs "esd" (laggy sound with "pulse")
- a Wolfenstein Enemy Territory executable patched to use SDL needs "esd" too 
(same laggy sound problem than Warsow)
- I'm not sure it uses SDL, but the PCSX Playstation emulator randomly outputs 
sound, whichever SDL_AUDIODRIVER setting I use (if it's not SDL, then it seems 
to have problems with PulseAudio).

-- 
sdl patch for better pulseaudio support
https://bugs.launchpad.net/bugs/216397
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