I'm also seeing this (or something similar) when using NVidia Twinview.
I can reproduce it in all SDL fullscreen applications, and everything
works fine if I manually switch to a single-screen mode before launching
the app.

I have the X modes correctly set up, but what happens is that the window
is opened spread across two monitors before the mode switch happens -
but the window isn't moved afterwards, so I can only see half of it.
Moving the mouse around will sometimes cause the window to "scroll" onto
the single screen, but then mouse input is screwed up in the game.

-- 
Fullscreen display split between screens with Xinerama/MergedFB
https://launchpad.net/bugs/14044

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