The map was pointed out to be pointless, but I believe it has some sense
in it. It is still under construction. The idea however, is to have
separate areas of action that are almost separated from each other.
Ofcourse you can move your unit from one place of action to another, but
it is _very_ expensive, as the map is so big. The size of the map is not
a problem because you don't have to move your units long distances as
each player has a recruiting point at each relevant location. So with
this map you end up having multiple mini games and then the problem for
participating players is to divide their resources between those small
areas of action. Because, as I said earlier, moving the units from one
place to another later on is really expensive.

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recruiting impossible on some parts of a castle
https://bugs.launchpad.net/bugs/256345
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