This bug has been fixed for the most part in Intrepid, which is running
warzone 2.1.0~1.beta4-2. According to upstream:

"[In Warzone 2.1 beta 4] The multi player code has been improved
<emphasis>severely</emphasis> since beta 2, but running out of sync is
still possible. Though it barely happens anymore, and the differences
tend to be significantly smaller."

Note: The bug reporter was running warzone2100 2.1.0~0.svn3330-1, which
is even before beta 2 was released.

The only solution for Ubuntu 8.04 and previous versions is to backport
warzone 2.1.0~1.beta4-2 or later versions in the future. If you wish to
file a backport request, please follow these instructions:
https://help.ubuntu.com/community/UbuntuBackports#How%20to%20request%20new%20packages

** Changed in: warzone2100 (Ubuntu)
       Status: Confirmed => Fix Released

-- 
warzone2100 crashed with SIGSEGV in memcpy()
https://bugs.launchpad.net/bugs/182171
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