Hi Byrce, Thanks for the great explanation and I agree that it makes sense this way. Please note that we've seen another bug with 304.43 and later (but might affect also earlier 304.x driver versions) on Precise that cause X server crashes under certain circumstances. The circumstances are: * Multi-monitor setup * At least one screen is in portrait orientation * X server crashes once monitors should leave standby * Disabling DPMS prevents the X server crashes
NVIDIA has confirmed this issue last week and they are working on a fix. They are tracking the issue under number 1060346. There is no Launchpad bug for this issue. Best, Michael On Fri, Oct 12, 2012 at 10:51 AM, Bryce Harrington <br...@canonical.com>wrote: > On Fri, Oct 12, 2012 at 10:18:07AM +0200, Michael Wisheu wrote: > > Hi Bryce, > > > > How about updating it to 304.51? This is mainly a bugfix release and I > > would recommend it over 304.43. > > http://www.nvidia.com/object/linux-display-amd64-304.51-driver > > We actually have looked at that, but we found there's a bug[1] with > 304.51 and Unity when the launcher is set to auto-hide (it never > reveals). This was found by testers of the development release, and we > reverted nvidia-current back to 304.43 as a result. > > This is a particular problem for quantal because Unity is enabling > autohide by default, so the bug affects people by default and thus is > quite severe. For precise, Unity does not auto hide by default, so that > makes it less severe; however precise is also an LTS so stability is > all the more important and known regressions in even non-default > functionality are still worth close scrutiny. > > For quantal, we'll be shipping 304.43 as the nvidia-current version. > It's quite stable and received a huge amount of testing, so I think it's > a safe choice. > > In quantal, we are including 304.51 as the nvidia-current-updates > version. It does include some worthwhile bug fixes; still, this is a > bit risky: If precise users have -updates enabled and then upgrade to > quantal, then unity will break for them. Yet at least there are paths > to work around the bug (by going back to nvidia-current). > > I've notified NVIDIA about this bug, and they've confirmed it and are > working on a fix. So we'll have it out in quantal's > nvidia-current-updates once it becomes available and passes testing. > > For precise, it probably makes sense to just skip inclusion of 304.51 > for nvidia-current-updates, and wait for the fix. SRU policy applies > here, and that tends to strongly avoid updating things if there are > known regressions such as we have in this case. > > But, many precise users probably don't use Unity's autohide feature and > would like 304.51 to fix other bugs, and don't want to wait for the next > update. We are shipping it in the x-updates PPA[2], and would encourage > these users to install from there. > > Bryce > > 1: https://bugs.launchpad.net/unity/+bug/1057000 > 2: https://launchpad.net/~ubuntu-x-swat/+archive/x-updates > >
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