On Thu, May 6, 2010 at 10:28 AM, Danny Piccirillo <[email protected]> wrote: > I understood that you could sell free software, but i thought you > could not restrict access to the code (you can't see unelss you pay),
At the cost of the medium it's transported on IIRC > but i suppose you still can't stop someone else from sharing so it > makes sense. Either way, i don't think they need to use a model like > that to make money, but it will be interesting to see what they do > > On Thu, May 6, 2010 at 10:26, Paul Tagliamonte <[email protected]> wrote: >> On Thu, May 6, 2010 at 10:21 AM, Danny Piccirillo >> <[email protected]> wrote: >>> Identica: >>> http://identi.ca/notice/31264446 >>> Reddit: >>> http://www.reddit.com/r/linux/comments/c0kn3/ryzom_mmorpg_partners_with_the_fsf_and_goes_gnu/ >>> >>>>If Ryzom is still a game you have to buy in order to get access to the code >>> >>> Of course, that would be illegal... >> >> That's not actually illegal. You can sell code ( that's the free as in >> beer part ), but to remain open source you have to provide the source >> code at a modest ( at most ) price ( free as in freedom part ) >> >>> >>> On Thu, May 6, 2010 at 10:13, Moustafa Chamli <[email protected]> >>> wrote: >>>> While this may be great news, there is still one issue to be adressed: Is >>>> it >>>> still sold, or downloaded for free? The reason most large companies don't >>>> go Free is because of the fear of losing profits. If Ryzom is still a game >>>> you have to buy in order to get access to the code, this would be excellent >>>> news as it could encourage more companies to do the same. >>>> >>>> Moustafa Chamli >>>> Game designer, 3D modeler >>>> [email protected] >>>> >>>> >>>> On Thu, May 6, 2010 at 8:34 AM, Danny Piccirillo >>>> <[email protected]> wrote: >>>>> >>>>> >>>>> ---------- Forwarded message ---------- >>>>> From: Peter Brown <[email protected]> >>>>> Date: Thu, May 6, 2010 at 08:01 >>>>> Subject: [FSF] Breakthrough for Free Software Gaming >>>>> To: [email protected], [email protected] >>>>> >>>>> >>>>> Breakthrough for Free Software Gaming--Ryzom Announces Full Release of >>>>> Source Code and Artwork, and a Partnership with the Free Software >>>>> Foundation to Host a Repository of the Game's Artistic Assets. >>>>> >>>>> Press release: http://dev.ryzom.com/news/13 and at >>>>> http://www.fsf.org/news/free-ryzom-1 >>>>> >>>>> >>>>> By Brett Smith - FSF Licensing Compliance Engineer >>>>> >>>>> Ryzom is a massively multiplayer online role-playing game (MMORPG), >>>>> where players work together to explore a fantasy world and set out on >>>>> various quests. Today, the Ryzom team has released the game as free >>>>> software: both the client and server programs have been released under >>>>> the GNU Affero General Public License version 3, while its models, >>>>> textures, and other art are covered by CC-BY-SA 3.0. >>>>> >>>>> This release is probably the single-biggest contribution to free >>>>> software games yet. If you missed it, check out the press release. We're >>>>> thankful to the Ryzom team for making this release, and excited about >>>>> the possibilities it presents to all free software games. The code is >>>>> tested and proven, having run the Ryzom game since 2004, and the >>>>> art—more than 13 gigabytes of data—can be adapted and used in other >>>>> games. This release can provide a lot of new resources and energy for >>>>> free software game development. >>>>> >>>>> Since we're expecting people to have a lot of interest in this release, >>>>> we wanted to provide some detailed information up-front about exactly >>>>> what has and has not been released, and suggestions for ways developers >>>>> can contribute to the project effectively. >>>>> >>>>> All of the code necessary to run both the client and server software has >>>>> been released under AGPLv3. If you want to play on the official Ryzom >>>>> server today, you can do that using only free software. Modified clients >>>>> will not be allowed to connect to the official server, but a testing >>>>> server is available to try them out. >>>>> >>>>> If you want to run your own server for the game, you have the software >>>>> to do that, but you won't really have any world data—information about >>>>> geography, special places, characters, quests, items, and so on—to run >>>>> it with. Winch Gate Properties, the company that currently holds the >>>>> copyright for all game materials and runs the official server, has >>>>> decided not to release that data, to avoid causing disruption for their >>>>> current player community. People who want to run their own server will >>>>> need to develop their own world to do so—only a small test world comes >>>>> with the code. >>>>> >>>>> Unfortunately, that development can't be done with free software, >>>>> because most of the world creation process depends on proprietary 3-D >>>>> modeling software. Work is already underway to eliminate those >>>>> dependencies and use free software alternatives like Blender. This is >>>>> the next big task that needs to be done to make Ryzom even more useful >>>>> to the free software community, so if you'd like to help, please see the >>>>> project page for more information. In the meantime, the server code may >>>>> be adapted for other games. >>>>> >>>>> Art files from the game, including both textures and 3-D models, have >>>>> been released under CC-BY-SA 3.0. The FSF is helping distribute these >>>>> files by hosting a mirror for the Ryzom media server. You can use these >>>>> files in other games, software, artistic works—anywhere, really—under >>>>> the terms of that license. Music and sound effects are not being >>>>> released today because Winch Gate does not have the legal rights to do >>>>> so, but they are trying to find an arrangement that will see these files >>>>> released under a free license as well. >>>>> >>>>> Today's release offers free software developers a lot of opportunities, >>>>> both to contribute to Ryzom and to improve other software. If you see a >>>>> project that you'd like to see benefit, please get involved! For more >>>>> information about this release, including downloads and more projects >>>>> underway, please visit the Ryzom team's page. >>>>> >>>>> http://www.fsf.org/blogs/licensing/ryzom-free-software >>>>> >>>>> info-fsf mailing list >>>>> [email protected] >>>>> Unsubscribe: http://lists.fsf.org/mailman/listinfo/info-fsf >>>>> >>>>> >>>>> >>>>> -- >>>>> .danny >>>>> >>>>> ☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo >>>>> Every (in)decision matters. >>>>> >>>>> _______________________________________________ >>>>> Mailing list: https://launchpad.net/~ubuntu-gaming >>>>> Post to : [email protected] >>>>> Unsubscribe : https://launchpad.net/~ubuntu-gaming >>>>> More help : https://help.launchpad.net/ListHelp >>>>> >>>> >>>> >>> >>> >>> >>> -- >>> .danny >>> >>> ☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo >>> Every (in)decision matters. >>> >>> -- >>> Ubuntu-news-team mailing list >>> [email protected] >>> Modify settings or unsubscribe at: >>> https://lists.ubuntu.com/mailman/listinfo/ubuntu-news-team >>> >> >> >> >> -- >> #define sizeof(x) rand() >> :wq >> >> -- >> Ubuntu-us-ma mailing list >> [email protected] >> Modify settings or unsubscribe at: >> https://lists.ubuntu.com/mailman/listinfo/ubuntu-us-ma >> > > > > -- > .danny > > ☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo > Every (in)decision matters. > > -- > Ubuntu-news-team mailing list > [email protected] > Modify settings or unsubscribe at: > https://lists.ubuntu.com/mailman/listinfo/ubuntu-news-team > -- #define sizeof(x) rand() :wq _______________________________________________ Mailing list: https://launchpad.net/~ubuntu-gaming Post to : [email protected] Unsubscribe : https://launchpad.net/~ubuntu-gaming More help : https://help.launchpad.net/ListHelp

