Hi, There's a new minor version of X-Moto in Debian with mostly bugfixes.
xmoto (0.1.11-1) unstable; urgency=low
* New upstream release.
* It should now longer be possible to move head through level geometry
at
high speed or by flipping, closes: #340054.
* Game no longer quits if a level specified by the user or a replay
isn't
found, closes: #343282.
-- Samuel Mimram <[EMAIL PROTECTED]> Thu, 9 Feb 2006 15:52:33 +0000
Attached: Changelog and diffstat. (Note that the diff for Changelog is
very big because the lay-out has changed.)
--
Jeroen van Splunder <[EMAIL PROTECTED]>
--- xmoto-0.1.10/ChangeLog 2005-12-03 12:02:27.000000000 +0100
+++ xmoto-0.1.11/ChangeLog 2006-02-05 21:47:26.000000000 +0100
@@ -1,45 +1,64 @@
+X-Moto 0.1.11 (alpha) 2006-02-05
+--------------------------------
+
+ * Major optimization of collision detection. The framerate should be
+ many-doubled when playing geometry-heavy levels.
+ * Game no longer quits if a level specified by the user or a replay
+ isn't found.
+ * Made a change that hopefully should make mouse movement less
+ inresponsive on some systems.
+ * Integrated a patch by Eric Piel that makes the game play more
+ smooth, most notable on lower end systems.
+ * Added a (hopefully) better set of build configuration scripts, also
+ by Eric Piel. Please notify me if some compatibility is broken by
+ this, and I'll try to fix it as fast as possible.
+ * New -benchmark option to play with.
+ * The user is now warned if he's entering a level with geometrical
+ errors.
+ * The -replay option now accepts replays regardless of their
+ location.
+ * It should now longer be possible to move head through level
+ geometry at high speed or by flipping.
+ * A couple of new built-in levels.
+ * Level limits are now not invisible when using -ugly.
+ * Various minor changes and several small bugs fixed.
+
X-Moto 0.1.10 (alpha) 2005-12-03
--------------------------------
- * Nasty (and very stupid) bug that prevented new replays
- from being shown, has been fixed.
- * Spamming your console is no longer default behaviour.
- If you want to enable it, use the new -v command-line
- option.
- * Log messages are now written to xmoto.log (also on
- Windows, so there's no longer a stdout.txt).
- * Fixed an bug that prevented the game from compiling
- on Mac OS X (thanks again Maxime Biais).
- * The game now defaults to listing all levels, not only
- the ones made by the current player.
+ * Nasty (and very stupid) bug that prevented new replays from being
+ shown, has been fixed.
+ * Spamming your console is no longer default behaviour. If you want
+ to enable it, use the new -v command-line option.
+ * Log messages are now written to xmoto.log (also on Windows, so
+ there's no longer a stdout.txt).
+ * Fixed an bug that prevented the game from compiling on Mac OS X
+ (thanks again Maxime Biais).
+ * The game now defaults to listing all replays, not only the ones
+ made by the current player.
X-Moto 0.1.9 (alpha) 2005-12-01
--------------------------------
- * Added a level information viewing user interface,
- including in-menu shortcuts to best times and replays
- for a specific level.
- * Fixed a bug that caused the game to misbehave if
- escape was pressed while entering the name of a replay
- to save.
- * Better handling of events in replays (for instance,
- picked-up strawberries are no longer gone when
- rewinding).
+ * Added a level information viewing user interface, including in-menu
+ shortcuts to best times and replays for a specific level.
+ * Fixed a bug that caused the game to misbehave if escape was pressed
+ while entering the name of a replay to save.
+ * Better handling of events in replays (for instance, picked-up
+ strawberries are no longer gone when rewinding).
* Applied MacOS X patch by Maxime Biais.
- * Replays can no longer be recorded for levels that
- include scripting.
- * Older releases will not be able to read the new
- replays, but this version can read old replays
- without any problems (in which case the new event
- features will be missing).
+ * Replays can no longer be recorded for levels that include
+ scripting.
+ * Older releases will not be able to read the new replays, but this
+ version can read old replays without any problems (in which case
+ the new event features will be missing).
* Faster building procedure on Windows.
* New built-in levels, one of them by Clive Crous.
- * New tutorial levels. These are now considered external
- levels, so you'll find them under that tab.
+ * New tutorial levels. These are now considered external levels, so
+ you'll find them under that tab.
* Smoother playback of replays.
- * Note that I have given up ordering the built-in levels
- by difficulty. The current order will be kept until
- beta.
+ * Note that I have given up ordering the built-in levels by
+ difficulty. The current order will be kept until beta.
* Thanks to Petter Reinholdtsen for pointing out that
SDL/SDL_opengl.h fixes all of the OpenGL problems. :)
@@ -47,22 +66,19 @@
--------------------------------
* 6 new (difficult) built-in levels by CoW.
- * Very limited sounds (only menu buttons, when
- picking up strawberries, and a very minimalistic
- bike engine sound).
+ * Very limited sounds (only menu buttons, when picking up
+ strawberries, and a very minimalistic bike engine sound).
* Uses SDL_mixer for sound playback.
* No longer directly dependant on the Ogg Vorbis
libraries.
- * Now direclty dependant on zlib, although that propably
- won't mean much, as X-Moto have used zlib indirectly
- through libpng all the time.
+ * Now direclty dependant on zlib, although that propably won't mean
+ much, as X-Moto have used zlib indirectly through libpng all the
+ time.
* Replays supported.
- * Non-windows release with a more intelligent configure
- script.
- * New -ugly option for computers without a proper OpenGL
- video card.
- * Custom mouse cursor, the standard SDL one caused some
- problems for some people.
+ * Non-windows release with a more intelligent configure script.
+ * New -ugly option for computers without a proper OpenGL video card.
+ * Custom mouse cursor, the standard SDL one caused some problems for
+ some people.
* Major code clean up and several bug-fixes.
* Much more program documntation in README.
* List columns are now clipped properly.
@@ -78,16 +94,16 @@
* Double-clicking in lists to activate items.
* Non-windows release now dynamically linked with ODE and
LUA libraries.
- * Paul Nettle's MMGR no longer included in the non-windows
- release. Apparantly its (custom) license conflicted with
- the Debian Free Software Guideline #6 (No Discrimination
- Against Fields of Endeavor) by stating:
+ * Paul Nettle's MMGR no longer included in the non-windows release.
+ Apparantly its (custom) license conflicted with the Debian Free
+ Software Guideline #6 (No Discrimination Against Fields of
+ Endeavor) by stating:
- - "You may not use this software to directly or indirectly
- cause harm to others."
+ - "You may not use this software to directly or indirectly cause
+ harm to others."
- So this is good news if you want to burn X-Moto unto a CD
- and kill someone with it! :)
+ So this is good news if you want to burn X-Moto unto a CD and kill
+ someone with it! :)
* Main menu no longer eats all of the CPU cycles.
X-Moto 0.1.6 (alpha) 2005-10-05
@@ -95,14 +111,14 @@
* New built-in levels.
* Now with sound back on (still no effects, though).
- * Fixed bug that allowed disabled user interface buttons to
- be selected with the keyboard.
+ * Fixed bug that allowed disabled user interface buttons to be
+ selected with the keyboard.
* PgUp/PgDown now works in scroll lists.
* Clearified some error messages.
* Slight user interface adjustments.
* Removed GLU dependency.
- * User interface scaling is now disabled, enabling better
- support of resolutions higher than 800x600.
+ * User interface scaling is now disabled, enabling better support
+ of resolutions higher than 800x600.
* Resolutions below 800x600 are no longer supported.
* Updated particle effects.
@@ -115,8 +131,8 @@
* New particle effects.
* Built-in level 15 is now less difficult.
* Mouse wheel support.
- * Fixed bug that caused most mouse events to be processed as
- left button clicks.
+ * Fixed bug that caused most mouse events to be processed as left
+ button clicks.
* Updated user interface.
* Some code clean-up.
@@ -165,8 +181,7 @@
Game:
* Major rendering pipeline optimizations.
- * Replay support is only partially implemented, so it is now
- hidden.
+ * Replay support is only partially implemented, so it is now hidden.
* Renderer now obeys graphical quality settings.
* New configuration options.
* New built-in levels.
ChangeLog | 133 - Makefile.am | 19 Makefile.in | 1311 ++++++++--- NEWS | 2 README | 572 ++-- aclocal.m4 | 1238 +++++----- bin/Makefile.in | 254 +- bin/xmoto.bin |binary bootstrap | 24 config.guess | 1466 ++++++++++++ config.sub | 1579 +++++++++++++ config/acx_pthread.m4 | 238 ++ config/ax_check_gl.m4 | 95 config/ax_lang_compiler_ms.m4 | 23 config/sdl.m4 | 180 + configure | 2395 ++++++++++++++++---- configure.in | 24 depcomp | 191 + install-sh | 452 ++- missing | 148 - mkinstalldirs | 99 src/BSP.cpp | 1033 ++++---- src/BSP.h | 207 - src/BuildConfig.h | 114 src/BuiltInFont.cpp | 116 src/BuiltInFont.h | 508 ++-- src/Collision.cpp | 598 +++++ src/Collision.h | 103 src/DBuffer.cpp | 286 +- src/DBuffer.h | 188 - src/Editor.cpp | 4902 +++++++++++++++++++++--------------------- src/Editor.h | 738 +++--- src/EditorData.cpp | 616 ++--- src/EditorData.h | 262 +- src/EditorLog.cpp | 140 - src/EditorLog.h | 94 src/EditorMain.cpp | 132 - src/GUI.cpp | 2398 ++++++++++---------- src/GUI.h | 1414 ++++++------ src/GUIBestTimes.cpp | 154 - src/GUIButton.cpp | 514 ++-- src/GUIFrame.cpp | 112 src/GUIList.cpp | 822 +++---- src/GUIStatic.cpp | 126 - src/GUITabView.cpp | 306 +- src/Game.cpp | 2705 +++++++++++------------ src/Game.h | 508 ++-- src/GameMain.cpp | 152 - src/GameMenus.cpp | 3538 +++++++++++++++--------------- src/GameSerializer.cpp | 568 ++-- src/GameText.h | 317 +- src/Image.cpp | 1166 ++++----- src/Image.h | 202 - src/Input.cpp | 832 +++---- src/Input.h | 276 +- src/LevelSrc.cpp | 1038 ++++---- src/LevelSrc.h | 460 +-- src/MPhysics.cpp | 1931 +++++++--------- src/MotoGame.cpp | 2222 +++++++++---------- src/MotoGame.h | 1276 +++++----- src/MotoGameL.cpp | 286 +- src/Packager.cpp | 154 - src/Packager.h | 78 src/PhysSettings.h | 380 +-- src/PlayerData.cpp | 1098 ++++----- src/PlayerData.h | 210 - src/Renderer.cpp | 1950 ++++++++-------- src/Renderer.h | 560 ++-- src/RendererBike.cpp | 1344 +++++------ src/RendererInit.cpp | 504 ++-- src/RendererParticles.cpp | 526 ++-- src/Replay.cpp | 919 +++---- src/Replay.h | 210 - src/Sound.cpp | 1432 ++++++------ src/Sound.h | 496 ++-- src/UserConfig.cpp | 380 +-- src/UserConfig.h | 164 - src/VApp.cpp | 1208 +++++----- src/VApp.h | 428 +-- src/VBezier.cpp | 344 +- src/VBezier.h | 222 - src/VCommon.h | 346 +- src/VDraw.cpp | 406 +-- src/VDraw.h | 144 - src/VDrawText.cpp | 466 +-- src/VExcept.h | 138 - src/VFileIO.cpp | 1992 ++++++++--------- src/VFileIO.h | 324 +- src/VMath.cpp | 337 +- src/VMath.h | 626 ++--- src/VTexture.cpp | 654 ++--- src/VTexture.h | 364 +-- src/VXml.cpp | 148 - src/VXml.h | 106 src/image/tim.cpp | 1010 ++++---- src/image/tim.h | 624 ++--- src/image/tim_io_stdio.cpp | 206 - src/image/tim_jpeg.cpp | 606 ++--- src/image/tim_memory_crt.cpp | 120 - src/image/tim_png.cpp | 654 ++--- 100 files changed, 36207 insertions(+), 29474 deletions(-)
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