I'd like to let y'all know that the freedroidRPG project released a new version (0.13) about a month ago. It would be great if the upcoming releases had the newer version in their repositories.
https://sourceforge.net/projects/freedroid/files/ >From the release notes: FreedroidRPG 0.13 is the result of one year of work, and brings the following improvements : * Contents o Translation support was removed, as a consequence of the lack of a translation team, and technical glitches in our use of gettext for the translation system. o New graphics for various items (mostly weapons and ammunition), contributed by infrared o Improved graphics of some floor tiles o Added graphics for a few map elements o Different difficulty levels, accessible in the Options menu * Engine o Removal of level "interfaces" (the black borders between levels). Transitions between levels are now completely transparent, for a better immersion. o Performance improvements in game startup as well as loading and saving games o Improve script API, giving the ability to start a takeover game o Add a random dungeon generator mechanism, used for now only on level 43 o Compress savegames to save disk space o Removed "examine mode", a feature that was almost unused o Add a persistent NPC inventory system for more realism in shops o Change the armor system to use a "damage reduction" ratio instead of armor class o Fix takeover game display in SDL mode o Lots of bug fixes in all areas * Level editor o interface improvements o ability to edit the contents of chests on the map o two-level zoom out mode when using OpenGL Note that the savegames from previous versions of FreedroidRPG will not be compatible with FreedroidRPG 0.13. This release candidate is intended to help us find and fix important bugs. -- Ubuntu-motu mailing list [email protected] Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-motu
