Hello,
http://packages.ubuntu.com/trusty/five-or-more
DLd source package.tar.gz, the patches were irrelevant.
In the glines.c, I miss an unhandled case: when all balls are removed
during a gameplay. Conjectured that it will hang when there are no
balls on the grid.
//inspected two suspicious functions - this could be a possible workaround:
spaces_left:
...
return (j % (hfieldsize * vfieldsize));
,,,
//or even better:
check_gameover:
...
if (spaces_left () > 0 && spaces_left () < (hfieldsize * vfieldsize) )
return 1;
...
//Thanks and regards
//NP
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