MineSweeper?
2013/4/16 Michael Zanetti <michael.zane...@canonical.com> > On Tuesday 16 April 2013 18:54:01 Michael Zanetti wrote: > > As a rule of thumb, you should be able to write more than 90% of your > > application without the need to the work "function" (game logic > excluded). > > That should have been: ... without the need to use the word "function"... > > Regards, > Michael > > > > > > > 2013/4/16 Rick Spencer <rick.spen...@canonical.com> > > > > > > > I suppose you would use a loader for the Repeater. After you make > your > > > > repeater work for your first level, you can use QtCreator to wrap the > > > > Repeater in a loader for you. Then I think for each level you would > > > > destroy the whole Repeater and then use the loader to create a new > one > > > > with the new model for the next level. > > > > > > > > At least that is the approach I would take starting out. > > > > > > > > HTH > > > > > > > > Cheers, Rick > > > > > > > > On Tue, Apr 16, 2013 at 7:31 AM, Николай Шатохин < > n.shatok...@gmail.com> > > > > > > > > wrote: > > > > > When I create button I assign destroy signal to each. So, when I > start > > > > > > > > new > > > > > > > > > game, I destroying buttons from old game and see old field in this > > > > > > > > moment - > > > > > > > > > destroing slow too. Is quickly removing possible? Can I destroy > > > > > repeater? > > > > > > > > > > > > > > > 2013/4/16 Николай Шатохин <n.shatok...@gmail.com> > > > > > > > > > >> Oh, I didn't know that. I'll try. > > > > >> > > > > >> > > > > >> 2013/4/16 Rick Spencer <rick.spen...@canonical.com> > > > > >> > > > > >>> Hi. > > > > >>> > > > > >>> I'm not sure how your code flows overall, but if you are creating > > > > >>> all > > > > > > > > the > > > > > > > > >>> buttons at once, you might consider using a Repeater instead of > > > > >>> doing > > > > > > > > it all > > > > > > > > >>> in javascript. > > > > >>> > > > > >>> It looks like you might have some kind of list that fires a > > > > > > > > createButton > > > > > > > > >>> signal. You could potentially use that list as a model for a > > > > >>> Repeater > > > > > > > > and > > > > > > > > >>> build your buttons in the delegate of the Repeater. > > > > >>> > > > > >>> Cheers, Rick > > > > >>> > > > > >>> > > > > >>> > > > > >>> On Tue, Apr 16, 2013 at 5:11 AM, Николай Шатохин < > > > > > > > > n.shatok...@gmail.com> > > > > > > > > >>> wrote: > > > > >>>> This is my code that creates buttons field: > > > > >>>> > > > > >>>> > > > > >>>> onCreateField: > > > > >>>> { > > > > >>>> > > > > >>>> for(var i=0;i<fieldWidth;i++) > > > > >>>> { > > > > >>>> > > > > >>>> for(var j=0;j<fieldHeight;j++) > > > > >>>> { > > > > >>>> > > > > >>>> createButton(i, j); > > > > >>>> > > > > >>>> } > > > > >>>> > > > > >>>> } > > > > >>>> > > > > >>>> } > > > > >>>> > > > > >>>> function createButton(x, y) > > > > >>>> { > > > > >>>> > > > > >>>> __buttonX = x; > > > > >>>> __buttonY = y; > > > > >>>> > > > > >>>> __component = Qt.createComponent("GameButton.qml"); > > > > >>>> > > > > >>>> if(__component != null) > > > > >>>> > > > > >>>> continueButtonCreation(); > > > > >>>> > > > > >>>> else > > > > >>>> > > > > >>>> __component.ready.connect(continueButtonCreation); > > > > >>>> > > > > >>>> } > > > > >>>> > > > > >>>> function continueButtonCreation() > > > > >>>> { > > > > >>>> > > > > >>>> var button = __component.createObject(field, {"row": > __buttonY, > > > > >>>> > > > > >>>> "column": __buttonX}); > > > > >>>> > > > > >>>> if (button == null) { > > > > >>>> > > > > >>>> // Error Handling > > > > >>>> console.log("Error creating object"); > > > > >>>> > > > > >>>> return; > > > > >>>> > > > > >>>> } > > > > >>>> > > > > >>>> updateValveState.connect(button.stateUpdated); > > > > >>>> button.buttonClicked.connect(buttonClicked); > > > > >>>> > > > > >>>> field.clearField.connect(button.release); > > > > >>>> > > > > >>>> } > > > > >>>> > > > > >>>> > > > > >>>> fieldWidth = fieldHeight = 16; > > > > >>>> > > > > >>>> > > > > >>>> 2013/4/16 Alex Tyler <alex.ty...@nbss.co.uk> > > > > >>>> > > > > >>>>> Can we see some code? The only time Images hang for me in QML > is > > > > >>>>> when > > > > >>>>> it's trying to load them synchronously. Try setting > asynchronous > > > > >>>>> to > > > > > > > > true. > > > > > > > > >>>>> Cheers, > > > > >>>>> Alex > > > > >>>>> > > > > >>>>> On Tue, Apr 16, 2013 at 10:20 AM, <mrqt...@gmail.com> wrote: > > > > >>>>>> I thought Nick creates 1024 (16x16) buttons, lol =) And even > did > > > > >>>>>> not > > > > >>>>>> thought - for what :D > > > > >>>>>> > > > > >>>>>> Of course code is extremely bad, if buttons with size 16x16 > > > > >>>>>> pixels > > > > >>>>>> creating slowly. > > > > >>>>>> > > > > >>>>>> > > > > >>>>>> 16.04.13 12:09 Michael Zanetti написал(а): > > > > >>>>>> > > > > >>>>>> On Tuesday 16 April 2013 01:01:28 Николай Шатохин wrote: > > > > >>>>>> > Hello. > > > > >>>>>> > > > > > >>>>>> > In my code I'm creating 16x16 buttons in cycle and this take > > > > >>>>>> > few > > > > >>>>>> > seconds. > > > > >>>>>> > While function that creating buttons runs, app freezes. I > want > > > > >>>>>> > to > > > > >>>>>> > show > > > > >>>>>> > loading animation while this function runs. So, how to run > this > > > > >>>>>> > function in > > > > >>>>>> > parallel thread to avoid freezing? > > > > >>>>>> > > > > > >>>>>> > Best regards, > > > > >>>>>> > Nick > > > > >>>>>> > > > > >>>>>> Creating 16x16 buttons shouldn take a few seconds. Can you > paste > > > > >>>>>> the > > > > >>>>>> code > > > > >>>>>> (also the button itself). To me it seems the issue is > somewhere > > > > > > > > else, > > > > > > > > >>>>>> e.g. in > > > > >>>>>> the way you create the buttons or the buttens themselves are > very > > > > >>>>>> slow. > > > > >>>>>> > > > > >>>>>> Br, > > > > >>>>>> Michael > > > > >>>>>> > > > > >>>>>> -- > > > > >>>>>> Mailing list: https://launchpad.net/~ubuntu-phone > > > > >>>>>> Post to : ubuntu-phone@lists.launchpad.net > > > > >>>>>> Unsubscribe : https://launchpad.net/~ubuntu-phone > > > > >>>>>> More help : https://launchpad.net/~ubuntu-phone > > > > >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > >>>>>> -- > > > > >>>>>> Mailing list: https://launchpad.net/~ubuntu-phone > > > > >>>>>> Post to : ubuntu-phone@lists.launchpad.net > > > > >>>>>> Unsubscribe : https://launchpad.net/~ubuntu-phone > > > > >>>>>> More help : https://help.launchpad.net/ListHelp > > > > >>>> > > > > >>>> -- > > > > >>>> Mailing list: https://launchpad.net/~ubuntu-phone > > > > >>>> Post to : ubuntu-phone@lists.launchpad.net > > > > >>>> Unsubscribe : https://launchpad.net/~ubuntu-phone > > > > >>>> More help : https://help.launchpad.net/ListHelp > > > > >>> > > > > >>> -- > > > > >>> Mailing list: https://launchpad.net/~ubuntu-phone > > > > >>> Post to : ubuntu-phone@lists.launchpad.net > > > > >>> Unsubscribe : https://launchpad.net/~ubuntu-phone > > > > >>> More help : https://help.launchpad.net/ListHelp > > > > > > > > -- > > > > Mailing list: https://launchpad.net/~ubuntu-phone > > > > Post to : ubuntu-phone@lists.launchpad.net > > > > Unsubscribe : https://launchpad.net/~ubuntu-phone > > > > More help : https://help.launchpad.net/ListHelp > > -- > Mailing list: https://launchpad.net/~ubuntu-phone > Post to : ubuntu-phone@lists.launchpad.net > Unsubscribe : https://launchpad.net/~ubuntu-phone > More help : https://help.launchpad.net/ListHelp >
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