Does it not seem that we need to fix the over-sensitivity of the rotation issue that we have currently before we would want to land shell rotation?
Cheers, Rick On Tue, May 20, 2014 at 5:33 PM, Chris Wayne <[email protected]>wrote: > Awesome, thanks :) And when there is a call for testing, I'll be sure to > help out > > > On Tue, May 20, 2014 at 11:29 AM, Kevin Gunn <[email protected]>wrote: > >> ah Chris :) >> well, feels like 3weeks+ish based on the amount of polish we would need & >> we want to get some maturity/testing to have confidence before promotion. >> for those that wanna play along... >> https://launchpad.net/~unity-team/+archive/phone-right-edge >> Please ignore the url name ...it already had arm builds enabled :) >> Also, please don't file bugs yet, this isn't a call for testing... we're >> not at that stage yet. >> >> br,kg >> >> >> On Tue, May 20, 2014 at 9:58 AM, Chris Wayne >> <[email protected]>wrote: >> >>> >>> >>> >>> On Tue, May 20, 2014 at 10:57 AM, Kevin Gunn >>> <[email protected]>wrote: >>> >>>> >>>> - >>>> >>>> Latest in Unity8 ui >>>> - >>>> >>>> setting up ppa for Qt comp >>>> - >>>> >>>> turned on shell rotation in Qt comp ppa, now the debugging begins >>>> >>>> >>> Do we have an ETA of when this will land in the image? I understand >>> it's not imminent, but an estimate would be good :) >>> >>> >>>> >>>> - >>>> >>>> working on integration of combobutton with notifications >>>> - >>>> >>>> added shadow to carousel view in Dash >>>> - >>>> >>>> work continues on scope departments >>>> - >>>> >>>> and on missing scope UI elements >>>> - >>>> >>>> split greeter should land this week >>>> - >>>> >>>> as should new infographics >>>> - >>>> >>>> Latest unity-mir/mir >>>> - >>>> >>>> Unity-system-compositor display state policy (first phase) under >>>> test >>>> - >>>> >>>> began work on the ofono/proximity sensor interactions (second >>>> phase) >>>> - >>>> >>>> Rework of trusted session (due to some interesting limitations >>>> of socket clients and pid’s) >>>> - >>>> >>>> Lots of iteration on a branch to more elegantly handle our >>>> deterministic blocking of swapbuffers >>>> - >>>> >>>> Breaking up MP & landing custom input dispatcher >>>> - >>>> >>>> Fixes around new BufferQueue class >>>> - >>>> >>>> First attempt at better error support (getting a core dump on >>>> exception) >>>> - Effort around trying to bend glmark2 & android SF to be >>>> comparable to Mir >>>> >>>> >>>> -- >>>> Mailing list: https://launchpad.net/~ubuntu-phone >>>> Post to : [email protected] >>>> Unsubscribe : https://launchpad.net/~ubuntu-phone >>>> More help : https://help.launchpad.net/ListHelp >>>> >>>> >>> >> > > -- > Mailing list: https://launchpad.net/~ubuntu-phone > Post to : [email protected] > Unsubscribe : https://launchpad.net/~ubuntu-phone > More help : https://help.launchpad.net/ListHelp > >
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