This also helps a lot: restart unity8 QML_NO_TOUCH_COMPRESSION=1
Although until now I've been testing performance using "flings", so as to work around that issue which is described here:
https://bugs.launchpad.net/qtmir/+bug/1486341 - Daniel On 14/08/15 23:39, Alberto Aguirre wrote:
On Fri, Aug 14, 2015 at 4:05 AM, Oliver Grawert <[email protected] <mailto:[email protected]>> wrote: usually android phones use the interactive or the userspace cpufreq governor (the latter with a userspace daemon) with frequency scaling directly tied to input/user events, we leave setting up this stuff to the container under the assumption that the android setup already does the best with the HW. I think that's the wrong assumption. They will be tuned for a typical android workload; I believe its worth looking into tweaking these governors to match Ubuntu's usage patterns and expected performance. i bet you will see the frequency go up and down along when checking the above again while watching it (which, along with the fact that someone should probably look into optimizing it for our use-cases, probably also points out that we are not doing enough of our processing in the GPU). ciao oli -- Mailing list: https://launchpad.net/~ubuntu-phone Post to : [email protected] <mailto:[email protected]> Unsubscribe : https://launchpad.net/~ubuntu-phone More help : https://help.launchpad.net/ListHelp
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