> 
> Would this get your hardware stuff enabled here then? If so, the check
> is not good enough.

Right. So much for that.

>> But it turns out that the point may well be moot. I re-enabled concurrent 
>> extraction for audio and video files on my Chromebook, just to see how it’ll 
>> go. Turns out that codecs get stuck and just hang on my Chromebook when more 
>> than one runs at a time, so we can’t enable concurrent extraction on Arm 
>> anyway for the time being.
> 
> Wasn't the idea to enable concurrent extraction for when we are using
> the software codecs?

What I was trying to do was turn on concurrent extraction on Arm, but *only* if 
we are not on a phone. Turns out that concurrent extraction is broken on Arm in 
general, not just on the phone, so the point is moot now. I’ll leave it as for 
the time the being, which is to run only one gstreamer pipeline at a time on 
Arm, which is the only thing that works.

Michi.
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