@Pat: that doesn't look right. For a normal case, you should only see
one Engine: playing uri: ...

Normal output should look like this:

[II 2016-09-01 12:58:26.995539] [engine.cpp:73@on_playbin_state_changed] State 
changed on playbin: READY
[II 2016-09-01 12:58:26.995731] [player_implementation.cpp:193@operator()] 
Emiting playback_status_changed signal: PlaybackStatus::ready
PulseAudio event for sink with index 0 received.
[II 2016-09-01 12:58:27.032896] 
[pulse_audio_output_observer.cpp:323@on_query_for_primary_sink_finished] 
Checking if port is available -> 0
PulseAudio sink details for sink.primary with index 0 is available:
  Output to wired headphone: false
  Output to wired headset: false
[DD 2016-09-01 12:58:27.199917] [track_list_skeleton.cpp:702@current_iterator] 
Wrapping d->current_track back to begin()
[DD 2016-09-01 12:58:27.201450] [player_implementation.cpp:129@operator()] 
Setting state for parent: 0xec838214
[II 2016-09-01 12:58:27.202742] [player_implementation.cpp:158@operator()] 
Requesting power state
[II 2016-09-01 12:58:27.203175] [engine.cpp:73@on_playbin_state_changed] State 
changed on playbin: PAUSED
[TT 2016-09-01 12:58:27.203987] 
[player_implementation.cpp:200@request_power_state] 
[II 2016-09-01 12:58:27.204181] 
[player_implementation.cpp:216@request_power_state] Requesting new system 
wakelock.
[TT 2016-09-01 12:58:27.204319] [state_controller.cpp:210@request_acquire] 
[II 2016-09-01 12:58:27.204794] 
[player_implementation.cpp:218@request_power_state] Requested new system 
wakelock.
[II 2016-09-01 12:58:27.204041] [player_implementation.cpp:193@operator()] 
Emiting playback_status_changed signal: PlaybackStatus::paused
[II 2016-09-01 12:58:27.207937] [engine.cpp:73@on_playbin_state_changed] State 
changed on playbin: PLAYING
[II 2016-09-01 12:58:27.208175] [player_implementation.cpp:193@operator()] 
Emiting playback_status_changed signal: PlaybackStatus::playing
[II 2016-09-01 12:58:27.210584] [player_implementation.cpp:94@operator()] 
Acquired new system state: SystemState::active
[II 2016-09-01 12:58:27.207938] [engine.cpp:455@play] Engine: playing uri: 
file:///usr/share/sounds/ubuntu/ringtones/Ubuntu.ogg
[II 2016-09-01 12:58:27.216218] [player_implementation.cpp:193@operator()] 
Emiting playback_status_changed signal: PlaybackStatus::playing

-- 
You received this bug notification because you are a member of Ubuntu
Phonedations bugs, which is subscribed to ofono in Ubuntu.
https://bugs.launchpad.net/bugs/1612367

Title:
  [Touch] Incoming call gets silent randomly

Status in Canonical System Image:
  Confirmed
Status in media-hub package in Ubuntu:
  Confirmed
Status in ofono package in Ubuntu:
  Confirmed
Status in pulseaudio package in Ubuntu:
  Confirmed

Bug description:
  I've experienced this strange issue 4-5 times after OTA-12. It seems pretty 
random and is hard to reproduce.
  When I get an incoming call, the screen turns on, the incoming call pop up 
appears, but there is no sound at all even though the phone is not in silent 
mode (and also the speaker volume is not set too low). I can accept this call 
and keep conversing as usual.
  Once I asked the same caller to call me once again after a few minutes, that 
time the phone rang as expected.

  Device: E5, OTA-12, stable channel

  I can provide necessary logs if this happens again. Which ones should
  I gather?

  Possibly related to bug #1614943.

To manage notifications about this bug go to:
https://bugs.launchpad.net/canonical-devices-system-image/+bug/1612367/+subscriptions

-- 
Mailing list: https://launchpad.net/~ubuntu-phonedations-bugs
Post to     : ubuntu-phonedations-bugs@lists.launchpad.net
Unsubscribe : https://launchpad.net/~ubuntu-phonedations-bugs
More help   : https://help.launchpad.net/ListHelp

Reply via email to