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X-Moto 0.1.14 (alpha) 2006-05-19
--------------------------------
 * New version numbering policy: If the last number is even it's
   a stable X-Moto release, otherwise it's an unstable development
   version (from CVS).
 * Major bug in the player head/entity collision detection code fixed.
 * Level files are now cached for much faster loading time.
 * Integration with Nicolas Adenis-Lamarre's website; World records
   can now be seen inside the game, and new levels can be downloaded
   automatically.
 * New (optional) library dependency: libcurl. If library isn't found
   by ./configure, the online high-score system is disabled, so please
   install libcurl (version 3) before upgrading to X-Moto 0.1.14.
   (This does not affect X-Moto on Windows, libcurl is included with
   the game there).
 * Slight physics adjustment: It should no longer be possible to fall
   through the ground when standing still. Stay calm, this should NOT
   affect the gameplay.
 * Alpha-testing enabled for sprites; which are less fuzzy looking
   now. Also looks better with anti-aliasing.
 * Lots of new UI stuff, including context help.
 * It's now possible to see what level you're playing.
 * Less retarded usage of SDL_Delay(), UI more responsive.
 * Fixed bug that made it difficult to click tabs in level info
   viewer.
 * "Next Level" button also for external levels now.
 * 8 new built-in levels, including 4 by Torben Green, and one by
   Thomas Kjaerulff.
 * More control over playback of replays: Up/down to increase/decrease
   speed and space to pause.
 * External levels ordered alphabetically.
 * Automatic replay naming.
 * Various minor changes and several other small bugs fixed.
 * Windows specific: Upgraded to SDL 1.2.10 and SDL_mixer 1.2.7.
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