Hi All,
Some ideas:
1. Bugs: There are lots of bugs against packages that we care about.
They need to be triaged (confirmed). They need to be forwarded upstream
to get them fixed, or we need to look upstream to see if they have
already be fix, and maybe steal the commit that fixed it and propose is
as a patch. You don't need to be a skilled developer to do a lot of
this. There is lot of good advice on the Bug Squad wiki
(https://wiki.ubuntu.com/BugSquad/). Maybe we could hold some Bug Hug
weekends concentrating on some of our favourite packages?
2. Testing: We have some Manual Test Cases here
(http://packages.qa.ubuntu.com/). Through the Yakkety cycle, nobody
uploaded any test results. It would be good to see some people running
these tests occasionally. We need to get the tracker updated though, the
latest development release (Zesty Zapus) is not listed there yet.
Also on a personal note, as for two years ago, this development cycle
coincides with the Debian freeze and release. So I may be less visible
in Ubuntu while I take care of things there (including a few packages
that we care about in Ubuntu Studio). But just ping me by email if I can
help might help with something and appear to have gone silent.
Regards,
Ross
On 27/10/16 11:09, Set Hallstrom wrote:
Greetings everyone!
Technically we entered the new cycle after releasing the previous one,
but its fair to say we all need to live a little bit of delicious post
release relaxation. The new cycle, Zesty Zapus 17.04 is a special one
for US. While it isn't an LTS, it marks the 10th aniversary of Ubuntu
Studio. While 16.10 saw a few oldtimers leave, it gained new blood in
contributors. By fear of forgetting someone, i will skip dropping
names, but we've seen activity in our artwork team, in the PR team and
in the tester team. The IRC channels have been running hotter than i
have ever whitnessed and while there was an episode of hurt feelings,
it's been fun and interesting to exchange on- and off-topic chats.
I would like to invite everyone to share their thoughts on how we do
this 10th aniversary unforgettable. From the top of my head these are
a few things i think we should work on this cycle:
- Recruit devels. We have an acute need of actual coders. While those
among us are awesome and skilled, we need to work on discharging
workload from their shoulders so that they can remain happy and
relaxed contributors. The only way i can think of is to campaign about
it e v e r y w h e r e. Engage the community and emphasise our users
production. Create pride of the healthy kind. Gain attention and
outline the fact that there is actualy a demand for what we do. Our
community is small from a global scale, but it's huge from the
perspective of an altruistic volunteering based project. There has
been discussions about creating contests and i think it is great and
now that have a job, i am ready to invest a few bucks into some prizes
in the form of swag from the distributors we have at hand.
- Include gameing design tools. There is no doubt that game art is a
an ecompassing artform, including most of the multimedia fields we
cover. While blender has game engine, i hear there are interesting
alternatives and including this expression forn would open us up for a
wider community.
- Review our artwork. Some of the artwork we have, such as boot images
and loading screen could need a makeover.
I invite you to fill the list :)
The emergency project right now is the website. It's been queued for
too long and while it is mostly an issue of miscommunication with
Internet Services, we still need to figure how we showcase the
community with it.
Now for a little bit of reality check, on my personal side, my new job
is super interesting but also, well... fulltime and some... I
basically manage IT events, and while i'm learning craploads of stuff
that are usefull for my work with you, these first weeks i've been
struggling to find the energy to do anything else than procrastination
on my freetime. I'm hopefull iƶthis is due to the nature of beginning
something new and intense that requires a lot of energy and
dedication. I do not intend to give up on this project by any means,
but for the sake of the group unity, i need to inform you of this. I
will probably not be able to learn all i still need to learn to be a
packager and therefor i think i should focus on doing what i already
know how to do: PR, docs, artwork and troop coordination/motivation.
On that note i would like to invite everyone to observe how xubuntu
has migrated from having a project lead to having a project council.
Xubuntu has a remarkable infrastructure, and while our team is small
enough to be quite agile we should learn as much as we can from their
methods. In any case, i invite you to share any and all ideas,
suggestions, and motivations regarding our group in this thread.
Looking forwars to read you, with warm regards from cold sweden,
--
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