I'm a bit surprised that Qt includes both GL/gl.h and GLES2/gl2.h in the
same file.  I wouldn't expect that to work; there's a large overlap in
symbols.

This clearly isn't built in the desktop Qt builds as there isn't
anything ARM specific there.  I think this is actually a Qt bug, either
in the packaging or the code.

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https://bugs.launchpad.net/bugs/840679

Title:
  conflicting types in GLES2/gl2.h and GL/glext.h

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