Because it doesn't work with Chrome, like reported in comment #7. It's the same 
way on Precise with Chrome + Mesa,
the GPU process crashes. I don't know why it crashes on Chrome but works with 
Firefox and Chromium.

There aren't separate WebGL implementations for different video cards in
Chrome/Chromium, it uses OpenGL/OpenGL ES.

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https://bugs.launchpad.net/bugs/685321

Title:
  webgl doesn't work with chrome

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