So, migrating discussion from a bug marked as duplicate:

OK, there's a design discussion to be had here.

In these cases, mirout is correct - your display has exactly one mode it
can be driven at. X adds a whole bunch of fake “standard” modes, but
they're just that - fake. Selecting one of the fake modes does not
change the video mode; instead, it scales the rendering up to the
monitor's mode.

What is the user requirement here?

I'd prefer the Mir API to accurately reflect the capabilities of the
system, but one of those capabilities is that we can scale content. If
the user-requirement is “I'd like everything on my screen to look
bigger”, we can do that.

Indeed, this seems to be the Apple approach - https://support.apple.com
/en-au/HT202471 - there's the “optimal resolution” button, and then the
“make everything larger or smaller” option.

(Note that the user requirement *cannot* be “I'd like to change the
display mode”, because Unity 7 doesn't change the display mode in these
cases ☺)

** Changed in: mir
       Status: Triaged => Incomplete

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https://bugs.launchpad.net/bugs/1196239

Title:
  Add support for fake modes on laptop screens which only have one

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