Not sure if this is of any use, but I get this on up-to-date Karmic (as
of 2009-10-29) on a GMA965 when my OpenGL renderer attempts to draw
geometry using VBO element arrays.

Playing around with my buffer pool allocator, it seems the "target" ID
corresponds to the buffer object used for elements.  Nothing drawn this
way shows up on screen, but geometry drawn using VBO vertex buffers only
shows up fine with no complaints from the kernel.

If it'd be of interest, I can try to hack together a minimal example
that triggers this.  My current source base, while Free, is a bit too
large for this purpose.

-- 
[drm:i915_gem_execbuffer] *ERROR* Failed to pin buffers -22
https://bugs.launchpad.net/bugs/450901
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