Note: IIRC current blender uses OpenAL by default instead of SDL audio. -- You received this bug notification because you are a member of Ubuntu Studio Bugs, which is subscribed to blender in Ubuntu. Matching subscriptions: ubuntustudio-bugs: blender https://bugs.launchpad.net/bugs/44131
Title: no audio playback from the blender sequencer. Status in blender package in Ubuntu: Invalid Bug description: Binary package hint: blender playing back animation in blender results in the message: "Couldn't open audio: No available audio device" on the console and no audio. some information: *reproduce this bug by hitting alt-a in blender to playback animation, with the sync option enabled. *blender audio uses SDL, and seems to be OSS only. on other OS's (gentoo, redhat) blender hogs non-mixing soundcards while playing sound, no other apps get audio. *blender audio works in ubuntu *if* you have a soundcard with hardware mixing, aka emu10k1 cards. *no audio even when I kill esd, kill gdm, and start X with just openbox running. *I am aware that you need to disable game engine sound in blender to get sequencer sound ( heh ) *this problem has cropped up on various systems using different hardware, the common element is that they were ubuntu linux, and the sound card didn't hardware mix- we fixed it on our desktops by getting cards with hardware mixing. To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/blender/+bug/44131/+subscriptions -- Mailing list: https://launchpad.net/~ubuntustudio-bugs Post to : [email protected] Unsubscribe : https://launchpad.net/~ubuntustudio-bugs More help : https://help.launchpad.net/ListHelp

