Oh yeah, two new terms got created last night both of them regarding
strategies...

The Markeretto Strat...
The Avatar (Tree Hugger) Strat...

On Jan 16, 12:40 pm, Sylvus <[email protected]> wrote:
> Bob recapped my night as well.
>
> I was a bit leary of Alea Acta Est after reading the rules however the
> play really was good and it worked better than I thought it would.
> You always have to bit nervous about game that have hidden bonus cards
> (like Amun Re) but this one seemed quite balanced even for those that
> didn't choose to collect a bunch of bonus cards.  An excellent filler
> game IMHO.
>
> I went into the night thinking Alea would be a 6-7 and I would go 7-8
> like Bob.
>
> Tobago really is a gorgeous game and it is on the lighter side, so
> IMHO it fits into a gateway type game to move people from the lighter
> boardgaming and give them a taste of a game that is a bit meatier by
> hooking them with the looks and the theme.
>
> I went into the night thinking it would be an 8-9 and now I would go
> 7-8 (again like Bob).
>
> T-meister brought out Diamonds club which I had THOUGHT I had never
> heard of but was suprised to see that I had marked it on my wish
> list.  The designer is the same person that made one of my favorite
> games (Goa) which Mark pointed out.  I loved the bidding mechanism on
> the board.  It is one of those games that suffers from looking almost
> overwhelming as you pull it all out and start to describe how to play
> - It took a good 20 minutes to get everying laid out and for him to
> help us understand how all of the different pieces fit together.  In
> some ways setup and description was about what I would have gone
> through to set out a game of endeavor.
>
> But, also like endeavor, once you start playing you see how all of the
> pieces fit together and it turns out to be a dang nice game.  We
> enjoyed it enough to play it a second time (thus saving setup time
> like we had the first game).  We probably finished that game in a
> little over an hour.
>
> Had a real fun evening.
>
> On Jan 16, 10:47 am, NinjaBob <[email protected]> wrote:
>
>
>
> > Yeah, it was actually a lot of fun!
>
> > After Jeremy and I played a quick game of Battle for Hill 218, Matthew
> > joined us and we played Alea Iacta Est (which Ed translated to mean
> > "The Die has been Cast"--incidentally Alea mean dice or dice game in
> > Latin! So many fun new facts!)  Anyway, it is a fun dice game where
> > each player rolls 8 dice and uses them to make sets of the same
> > numbers, runs of numbers, or low numbers to win Bonus point cards,
> > cities, and people to populate them.  I'd give it a 7-8.
>
> > Then we played Tobago the inductive treasure hunting game.  Again, a
> > really fun game.  on your turn you play cards which narrow down the
> > search area of the treasure (i.e. treasure is next to a hut, but not
> > in the forest or next to a river).  Once the treasure is narrowed to
> > just on hex on the board a player (who moves there) may dig it up.
> > All players who played cards narrowing the location of the treasure
> > have a chance to draw treasure cards--so you don't have to actually
> > dig up the treasure to win.  I tried that strategy though, and took
> > last place :(   There are a few other cool things like Easter Island
> > statues that make amulets appear that give you special powers and
> > cursed treasure that can make you take last place even though you had
> > a great strategy :)  I'd give it a 7-8.
>
> > Finally, we played Diamonds Club.  This was a great bidding game with
> > a new sort of mechanic.  You placed coins on a "Bingo" type board in
> > order to secure money, technology, supplies, etc.  Then you collect,
> > buy, score, etc.  The fun is in the bidding mechanic and set
> > collection strategies.  When bidding, if you want a square next to a
> > coin or coins that have already been played then you have to play 1
> > more coin than the total of all surrounding bids.  Important squares
> > can become pretty pricey!  There are about 3-4 different set
> > collecting strategies to win, and just from our 2 games, they seem
> > pretty balanced out.  With players using the buy cheap, win quick
> > strategy vs. get sets of cards with associated bonus tiles vs. fill
> > you zone with trees at 6 points/piece...the margin of difference was
> > always just 1 point.  A bit too difficult for my family and friends at
> > home to enjoy, this is one I'd enjoy again.  I'd give it a 8-9.
>
> > Matthew also brought Dixit, which I'm interested in, but didn't get a
> > chance to play.  Another group was playing Thunderstone, a dungeon-
> > themed Dominion-like game.  And it seemed to be a big hit too!- Hide quoted 
> > text -
>
> - Show quoted text -
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