Oh yeah, two new terms got created last night both of them regarding strategies...
The Markeretto Strat... The Avatar (Tree Hugger) Strat... On Jan 16, 12:40 pm, Sylvus <[email protected]> wrote: > Bob recapped my night as well. > > I was a bit leary of Alea Acta Est after reading the rules however the > play really was good and it worked better than I thought it would. > You always have to bit nervous about game that have hidden bonus cards > (like Amun Re) but this one seemed quite balanced even for those that > didn't choose to collect a bunch of bonus cards. An excellent filler > game IMHO. > > I went into the night thinking Alea would be a 6-7 and I would go 7-8 > like Bob. > > Tobago really is a gorgeous game and it is on the lighter side, so > IMHO it fits into a gateway type game to move people from the lighter > boardgaming and give them a taste of a game that is a bit meatier by > hooking them with the looks and the theme. > > I went into the night thinking it would be an 8-9 and now I would go > 7-8 (again like Bob). > > T-meister brought out Diamonds club which I had THOUGHT I had never > heard of but was suprised to see that I had marked it on my wish > list. The designer is the same person that made one of my favorite > games (Goa) which Mark pointed out. I loved the bidding mechanism on > the board. It is one of those games that suffers from looking almost > overwhelming as you pull it all out and start to describe how to play > - It took a good 20 minutes to get everying laid out and for him to > help us understand how all of the different pieces fit together. In > some ways setup and description was about what I would have gone > through to set out a game of endeavor. > > But, also like endeavor, once you start playing you see how all of the > pieces fit together and it turns out to be a dang nice game. We > enjoyed it enough to play it a second time (thus saving setup time > like we had the first game). We probably finished that game in a > little over an hour. > > Had a real fun evening. > > On Jan 16, 10:47 am, NinjaBob <[email protected]> wrote: > > > > > Yeah, it was actually a lot of fun! > > > After Jeremy and I played a quick game of Battle for Hill 218, Matthew > > joined us and we played Alea Iacta Est (which Ed translated to mean > > "The Die has been Cast"--incidentally Alea mean dice or dice game in > > Latin! So many fun new facts!) Anyway, it is a fun dice game where > > each player rolls 8 dice and uses them to make sets of the same > > numbers, runs of numbers, or low numbers to win Bonus point cards, > > cities, and people to populate them. I'd give it a 7-8. > > > Then we played Tobago the inductive treasure hunting game. Again, a > > really fun game. on your turn you play cards which narrow down the > > search area of the treasure (i.e. treasure is next to a hut, but not > > in the forest or next to a river). Once the treasure is narrowed to > > just on hex on the board a player (who moves there) may dig it up. > > All players who played cards narrowing the location of the treasure > > have a chance to draw treasure cards--so you don't have to actually > > dig up the treasure to win. I tried that strategy though, and took > > last place :( There are a few other cool things like Easter Island > > statues that make amulets appear that give you special powers and > > cursed treasure that can make you take last place even though you had > > a great strategy :) I'd give it a 7-8. > > > Finally, we played Diamonds Club. This was a great bidding game with > > a new sort of mechanic. You placed coins on a "Bingo" type board in > > order to secure money, technology, supplies, etc. Then you collect, > > buy, score, etc. The fun is in the bidding mechanic and set > > collection strategies. When bidding, if you want a square next to a > > coin or coins that have already been played then you have to play 1 > > more coin than the total of all surrounding bids. Important squares > > can become pretty pricey! There are about 3-4 different set > > collecting strategies to win, and just from our 2 games, they seem > > pretty balanced out. With players using the buy cheap, win quick > > strategy vs. get sets of cards with associated bonus tiles vs. fill > > you zone with trees at 6 points/piece...the margin of difference was > > always just 1 point. A bit too difficult for my family and friends at > > home to enjoy, this is one I'd enjoy again. I'd give it a 8-9. > > > Matthew also brought Dixit, which I'm interested in, but didn't get a > > chance to play. Another group was playing Thunderstone, a dungeon- > > themed Dominion-like game. And it seemed to be a big hit too!- Hide quoted > > text - > > - Show quoted text -
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