Robbie Jameson wrote:
OK, thanks Jesse for the prod in the right direction. For future people who
are trying to do this kind of thing with udig, I've attached a sample of the
styling code that's needed for the two styles I asked about.

I have a few more questions:
- is it possible to turn antialiasing on or off ?
Preference page option under rendering.
- I would like to add at run time some extra layers containing lines.
Potentially there could be rather a lot of them, all kept in memory. Is
there any preferred method for doing this, any classical pitfals anyone
would advise to avoid?
If possible try to keep them in a local data store (and not in memory), there is however a "MemoryDatastore" that
can be put to use in the manner you describe.
- Is it possible to customise the way lines are drawn, for example for
adding special symbols along them? (I suppose this goes beyond using SLDs !)
Actually SLD will do that, I have seen it used to create "pipes" in that manner.

Good to see you having fun,
Jody

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