> Subject says it all. The algorithm hasn't changed but I've added some > comment on how out of range input pixels are handled.
I didn't apply your patch, because I just applies a change that nukes this function. The new code is much simpler, and fixes some lensfun/rotation interaction bugs. I didn't test it, but I assume that the current code is a bit slower, but from UI perspective it is faster, since we don't need to regenerate first_phase for every rotation. If the user does not apply TCA, the transform_phase is redundantly repeating the same computation for each channel. This will be fixed, once TCA is moved to its correct place in raw_phase. Udi ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ ufraw-devel mailing list ufraw-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/ufraw-devel