> Date: Thu, 26 Nov 2009 16:35:38 +0100
> From: fran...@frankvm.com
> To: ufraw-devel@lists.sourceforge.net
> Subject: Re: [UFRaw-Devel] Add progress bar for tiled and untiled phases. (2)
> 
> On Wed, Nov 25, 2009 at 06:13:17PM -0600, Udi Fuchs wrote:
> > I have one general comment regrading the progress-bar during the
> > "Rendering" phase. It seems unneeded, since the UI is not locked, so
> > the user does not have to wait for the rendering to end. If I change
> > Exposure or WB, I find the progress bar a bit distracting.
> 
> Attached patch should improve this. It now uses a very small last part
> of the progress bar for displaying rendering progress so there shouldn't
> be much distraction by movement. If the bar itself is distracting then
> it has to be removed. But maybe it distracts only temporarily because
> we're not used to seeing a progress bar during this.
> 
> The progress bar before the "Saving image" progress bar will no longer
> stop at 2/3 after interpolation but go to almost 100%. Looks good enough
> to me.
> 
I like it better if all progress bars starts at 0.0 and stops at 1.0. It looks 
smoother that way on my not-to-fast system. I am not bothered by the few 
seconds of "Rendering" and as a user it seems more logical for one process to 
stop before the next one starts.

Regards,
Niels Kristian

                                          
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