> How does this "Screen" abstraction differ from Java2D's
> GraphicsConfiguration, GraphicsDevice, and GraphicsEnvironment classes?  It
> seems to me that these contain all the information/fuctionality needed for a
> Screen.  We just need a way to have the Toolkit use our current
> GraphicsDevice instance for the given system's hardware.

        It is always easier to modify than to create, and it can't hurt to
follow 'standards,' either; if we end up needing to do it differently than
Java2D, then we'll have saved ourselves one round of making mistakes.
("Do it the first time to do it.  Do it the second time to do it right.")

-_Quinn


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