excerpt from http://java.sun.com/products/jdk/1.2/docs/guide/2d/spec/j2d-bookTOC.doc.html The Java 2D API defines three levels of configuration information that are maintained to support the conversion from user space to device space. This information is encapsulated by three classes: GraphicsEnvironment GraphicsDevice GraphicsConfiguration The GraphicsEnvironment describes the collection of rendering devices visible to a Java application on a particular platform. Rendering devices include screens, printers, and image buffers. The GraphicsEnvironment also includes a lis t of all of the available fonts on the platform. A GraphicsDevice describes an application-visible rendering device, such as a screen or printer. Each possible configuration of the device is represented by a GraphicsConfiguration. For example, an SVGA display device can operate in several modes: 640x480x16 colors, 640x480x256 colors, and 800x600x256 colors. The SVGA screen is represented by a GraphicsDevice object and each of the modes is represented by a GraphicsConfiguration object. A GraphicsEnvironment can contain one or more GraphicsDevices; in turn, each GraphicsDevice can have one or more GraphicsConfigurations. Between them, the GraphicsEnvironment, GraphicsDevice, and GraphicsConfiguration represent all of the information necessary for locating a rendering device or font on the Java platform and for converting coordinates from u ser space to device space. An application can access this information, but does not need to perform any transformations between user space and device space. --- these classes describe the graphics equpiment and scuh, Screen would be an abstraction of only the screen for the purpose of containging the desktop. more on this after I finish reading. Cheers, DigiGod _________________________ [EMAIL PROTECTED] AIM:DigiGod 86 _________________________ Quote of the Moment: Thus spake the master Ninjei: "To the intelligent man, one word, to the fleet horse one whip, to the well-written program, a single command" _________________________ Prank of the Moment: Using the conferencing feature of your office phone, dial one Induhvidual, then while it's ringing dial another and conference them together. Put your own phone on mute and listen to see how long they'll make small talk before figuring out that neither one placed the call. O- _______________________________________________ UI maillist - [EMAIL PROTECTED] http://jos.org/mailman/listinfo/ui
