Hi Mark,

according to our own experience, zip-compression is very CPU intensive.
For ULC, you can turn off zip-compression for client-server communication.
This will reduce the CPU load but obviously the message size will become
larger. Section 4.5 of the ULC Extension Guide explains, how you can
turn off zip-compression -> you should use the
"TrivialCarrierStreamProvider"
in this case.

Hope this helps,

Greetings,

Daniel

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of markee
Sent: Donnerstag, 13. Juli 2006 18:11
To: [email protected]
Subject: [ULC-developer] Improving performance when sending bytes in 6.1


I am trying to improve performance using Canoo in a GUI. The main
performance hit appears to be that I send some data across as a byte
stream. Although Canoo reports it as only 35 K when compressed, it is
taking 60% of the total time according to my profiler.

Is there any way to speed up the transfer of bytes between server and
clients.

MArk
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