Dnia 25 października 2025 08:29 Asmus Freytag via Unicode 
<[email protected]> napisał(a):  Again, the identity of the 
Unicode character is giving by
      encoding the intended mappings. If Unicode decides to map the same
      character to similar characters on different platforms, that is
      not a problem, as long as implementers know that the intent is to
      use a platform-specific rendering (and not assume that there is
      only one possible rendering per character).  If you feel that the 
guidance available to implementers in the
      text of the standard or in an annotation of the nameslist is not
      sufficent, then the remedy would be to ask for the explanation to
      be updated. We are unfortunately locked in as far as character
      names are concerned, but we can add a note (best in the text of
      the standard) that explains that emulators for some systems will
      need an adjusted design so a sequence or other arrangement of
      these characters looks correct.  Indeed the character names cannot be 
changed due to stability policies. An explanation note has been provided for 
U+1FB81 that claims "The lines corresponding to 3 and 5 are not
actually block elements, but can show any horizontally
repeating pattern", but still implicitly enforces 1÷8 blocks for top and 
bottom. However, this doesn't address other cases such as the PETSCII C64 
variation. And if 1FB70—1FB81 1FBB5—1FBB8 1FBBC were all noted to no longer 
require exact 1÷8 blocks, that would also not remedy the issue because it would 
introduce an inconsistency with the existing 1÷8 or 7÷8 block characters 2581 
2589 258F 2594—2595, which already have established compatibility precedents 
that require the exact fraction, but are also used in the Unicode 13.0 mapping 
to PETSCII and Apple II character sets despite those platforms using varying 
thickness (consistent with light box drawings, except for the 1÷8 top and 
bottom blocks in C64, where the 1÷4 top and bottom blocks are made consistent 
instead).

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