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Hi List, Just a few more minutes of your time... I will be dividing my SignWriting proposal into 2 parts. First, encoding the symbols of the ISWA 2010. Second, a technical note describing a lightweight SignWriting Cartesian Markup that can be used with the symbols for script layout. My proposal for encoding the symbols will require 674 code points. * 652 for the BaseSymbols * 6 for the fill modifiers * 16 for the rotation modifiers The SignWriting symbol set defines 37,812 valid symbols. Each of these symbols can be defined with 3 characters: BaseSymbol, fill modifier, and rotation modifier. There are potentially 62,592 character combinations, but not all are valid. Each BaseSymbol has a list of valid fills and valid rotations. A few examples... BaseSymbol 77 (U+1D852) , can be viewed by
itself. A different glyph is displayed when followed by fill modifier
3 (U+1DA94) and rotation modifier 1 (U+1DA98) .BaseSymbol 136 (U+1D88D) , can be viewed by
itself. A different glyph is displayed when followed by fill modifier
1 (U+1DA92) and rotation modifier 2 (U+1DA99) .All of the symbols are documented in the ISWA 2010 HTML Reference. This reference will be updated as part of the proposal: http://www.signbank.org/iswa It will be proposed that initially fonts have restrictions for size and shape. This restriction should be lifted if a scheme can be created that eliminates the requirement of exact symbol placement for proper script layout. Would such a proposal be close enough to the Unicode standard? Thanks for your time, -Steve |
- Refining the idea for the SignWriting proposal Stephen Slevinski
- Re: Refining the idea for the SignWriting propo... André Szabolcs Szelp
- Re: Refining the idea for the SignWriting p... Stephen Slevinski
- Re: Refining the idea for the SignWriting propo... Philippe Verdy
- Re: Refining the idea for the SignWriting propo... Kenneth Whistler
, can be viewed by
itself. A different glyph is displayed when followed by fill modifier
3 (U+1DA94) and rotation modifier 1 (U+1DA98)
.
, can be viewed by
itself. A different glyph is displayed when followed by fill modifier
1 (U+1DA92) and rotation modifier 2 (U+1DA99)
.
