From: Marcel Schneider [mailto:[email protected]]
Sent: Sunday, 19 July 2015 12:47 AM
Subject: Re: Keyman Developer for free? (was: Re: Input methods at the age of 
Unicode)

1. Does Keyman allow to place a Kana toggle? This feature available at least on 
Windows is useful for locales like Czech and French that use so many 
precomposed characters that the upper row is filled up with them to some 
extent. When Kana toggle is on, digits will be in Base (Kana) there. The 
preferred place for this toggle is E00 (ISO 9995-1).

Yes. See http://help.keyman.com/developer/9.0/docs/guide/guide_lang_options.php 
for one way to implement this. Note: URLs I refer to are from the beta and so 
are subject to change shortly, but the details will still be found on 
http://help.keyman.com/developer/ after the site is updated.

2. Does Keyman support extended Compose trees? An extended Compose tree allows 
to use ‘Compose’ as a part of Compose sequences. In fact, ‘Compose’ can convert 
to a dead key *any* key on the keyboard, including the Compose key itself 
(regardless of the fact that it is already a dead key). This allows to make 
sequences more user-friendly. For example, the háček dead key may be ‘Compose, 
v’, while ʒ may be ‘Compose, z, h’. With an extended Compose tree, users may 
input ǯ typing ‘Compose, v, Compose, z, h’. Otherwise it must be typed 
‘Compose, z, v, h’, because ‘Compose, v, z’ is already ž. With ‘Compose’ acted 
by the right thumb, the first option may be appealing. One keystroke more, but 
one memorization less. However, I know that the second order matches the 
principle of double combining marks as stated in TUS §7.9. It would be 
interesting to know the user preferences about these Compose sequences, as 
implementing them both is needless if one is disliked.

Yes, although not in the way you understand Compose trees. Keyman uses a more 
powerful context-based mechanism. See 
http://help.keyman.com/developer/9.0/docs/tutorial/tutorial_keyboard.php for a 
starter on how the Keyman keyboard language works.

3. Does Keyman propose a spreadsheet-like UI? The use of spreadsheets for 
keyboard layout programming helps streamlining the development process.

Not really. Table-based setups tend to constrain the design of keyboards. 
Keyman uses a rule based model – see the tutorial link above for more detail.

4. Are Keyman layouts programmable in C? Windows drivers (at least, as I know 
little about other OSes) are. The syntax of C and C++ allows developers to use 
spreadsheets, from where allocation tables, deadtrans lists, and ligatures 
tables (that is, in keyboard driver language, Unicode character [WCHAR] 
sequences tables) are copied and pasted into the source.

No, this would not be cross-platform. Keyman layouts compile down to Javascript 
(web, mobile web, Android, iOS) or a proprietary binary format (Windows, Mac OS 
X). Keyman layouts can be extended with C/C++ (Windows) or Javascript (other 
platforms) to add more complex behaviours that cannot be represented in the 
Keyman keyboard language.

5. Does Keyman allow to get such ligatures (sequences) accessed by dead keys? 
On Windows I don't see this possibility, and I never knew how to program it. 
But Unicode recommends that implémentations provide this facility.

Yes, although dead keys are typically not the best choice for the majority of 
the world’s languages. See the tutorial again, e.g. step 8.

The help site for Keyman has a stack of documentation and examples and is the 
best place to start, but if you don’t find answers to your queries there, I am 
happy to answer additional questions about the specifics of Keyman off-list, or 
you can simply download and try the development tools yourself from 
http://tavultesoft.com/beta/

Regards,

Marc

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