On Fri, Mar 18, 2016 at 11:48 AM, Philippe Verdy <[email protected]> wrote: > 2016-03-18 19:11 GMT+01:00 Garth Wallace <[email protected]>: >> >> > The issues with line breaking (if you can use these combining around all >> > characters, inclusing spaces, can be solved using unbreakable >> > characters. >> >> Line breaking isn't really a problem that I can see with the Quivira >> model. If they're given the usual line breaking properties for >> symbols, the Unicode line breaking algorithm would prevent a break >> between halves. East Asian vertical text is another story. In a font >> that just uses kerning to join halves (as Quivira does) you'd end up >> with the left half on top of the right in vertical text. I'm not sure >> how ligatures are handled in vertical text. > > > East Asian vertical presentation does not just stack the elements on top of > each other, very frequently they rotate them (including Latin/Greek/Cyrillic > letters) So this is not really a new complication.
True. I suppose if the half-enclosed digits were defined as halfwidth, it would work. It makes intuitive sense too, if a complete numbered circle is assumed to fill an ideographic cell. I'm not sure if rotation of the numbers would be desired, though. > The numbers however are used for noting or commenting a strategy, or the > placement order during a party. > > However for game notations purpose, rotation plays a significant role > (notably if those two part symbols are joined in a circle or disc: it can > make the difference between several distinct sets of stones, or it could be > used in a 4-players go variant (where black vs. white is not sufficient to > distinguish the players). In reality the stones would have 4 colours (stones > are not really numbered, > they are all the same for the same player, or there's some special marked > type of stone for each player in addition to their normal set) or sets would > have some symbol or dot on top of them. Rotation is definitely not salient in standard go kifu like it is in fairy chess notation. Go variants for more than 2 players are uncommon enough that I don't think any sort of standardized notation exists. > There are also go variants using stones that take a territory and block the > position but that cnanot be taken (both players can use them, but the > territory taken is not counted for any player. > These stones can also be placed randomly at start of the party over the > board to complicate the game, or there's a limited set of blocking stones > for each player that an choose when to play them instead of standard stones. > Those blocking stones are visually distinct, but identical for the two > players that have them at start of the party. Do you have any links? I'm interested in game design. > Although the classic rules of go are extremely simple, this game has a lot > of variants. In fact many players that don't know the exact classic rules > are inventing their own variant. These are generally one-off inventions (or commercial products) so I don't think there's much need to consider their hypothetical variations on notation.

