I recently added a ureal class to my APFP code (it's on sourceforge) It's for 
when the precision need can be gotten from a regular real & is much faster than 
the arbitrary precision floating point.  The difference from just a real being 
that I keep an estimate of the accumulated error.  I noteced trouble however 
calling the real sin function from a ureal sin method.  I renamed the method 
my_sin & all was OK.
I have a wrapper function anyway ap_sin so it doen't matter much to me, but I 
thought I should point it out.



Dennis J. Darland
Treasurer, The Bertrand Russell Society, Inc.
[EMAIL PROTECTED]
Solve Systems of Ordinary Differential Equations(SODE)
(It's a free, open source, program.)
http://sode.sourceforge.net/index.html
also see Arbitrary Precision Floating Point(APFP)
http://sourceforge.net/projects/APFP/
 
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