IMO the high volume snap should not go away just because the video got paused. For this, indicator-sound has everything it needs in its hands. The headphones + playback + high volume should be a trigger for the dialog, not a state.
The correct workflow in this case is, IMO: - user presses volume up - sound indicator triggers the high volume warning without changing volume - video gets paused, because you can't see it (at least on the phone with current design) \ - user cancels the dialog - volume level remains \ - user accepts the dialog - volume is increased - media player gets focused - playback should resume (?) Whether that's universally true for all dialogs, like Matthew pointed out - maybe not. We currently have no way of discerning which dialog should cause that, and which should not. -- You received this bug notification because you are a member of Unity API bugs, which is subscribed to The Sound Menu. https://bugs.launchpad.net/bugs/1504065 Title: Cannot play videos when a wired headphone is connected Status in Canonical System Image: Confirmed Status in The Sound Menu: New Status in mediaplayer-app package in Ubuntu: Confirmed Status in unity8 package in Ubuntu: Confirmed Bug description: When having a wired headset connected to the device, video playback keeps on being paused as soon as playback is started. Looks like some snap-decision notification is shown, but it's too short time to read what it actually says because it disappears again when the playback stops again. To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1504065/+subscriptions -- Mailing list: https://launchpad.net/~unity-api-bugs Post to : unity-api-bugs@lists.launchpad.net Unsubscribe : https://launchpad.net/~unity-api-bugs More help : https://help.launchpad.net/ListHelp