At the moment, the Unity Launcher supports displaying the progress of an application as part of its launcher tile. This is good.
Some tasks in some applications, however, do not have an easily calculated percentage completion, and so use an 'indeterminate progress bar'. A good example of this is when checking for new updates in Update Manager. The progress bar bounces back and forth, rather than filling from start to finish. Problem: The Unity launcher has no support for displaying this type of status on a launcher tile. I think it would be useful if applications could indicate to Unity that they were performing an indeterminate-progress action, and that Unity would then indicate this on the launcher tile somehow. I think a spinner would be better than the bouncing-progress-bar because of the amount of detail available in a small launcher tile, but that's obviously debatable. Thoughts? UI-Freeze is past for Precise already, but this seems like it would be relatively simple (basically just 'start' and 'stop' API calls and the actual rendering)... Evan
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