[1] http://bazaar.launchpad.net/~unity-team/nux/2.0/view/head:/NuxCore/ObjectPtr.h#L178
2012/2/8 Andrea Azzarone <[email protected]>: > 2012/2/8 Sven <[email protected]>: >> Hey all, >> >> I'm currently trying to fix as much memory leaks as I can find (because >> I find that the most annoying part about compiz+unity), but I'm >> currently stuck probably because I don't have enough knowledge about >> unity yet. >> >> I have a lot of valgrind warnings of the form >> >> ==1933== 494,144 (2,112 direct, 492,032 indirect) bytes in 12 blocks are >> definitely lost in loss record 10,579 of 10,585 >> ==1933== at 0x4C291C7: operator new(unsigned long) (in >> /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) >> ==1933== by 0x21F15B29: nux::Trackable::operator new(unsigned long) >> (in /usr/lib/libnux-core-2.0.so.0.200.0) >> ==1933== by 0x21C6D920: >> nux::GpuDevice::CreateSystemCapableTexture(char const*, int) (in >> /usr/lib/libnux-graphics-2.0.so.0.200.0) >> ==1933== by 0x22E93A9A: unity::Tooltip::UpdateTexture() (in >> /usr/lib/compiz/libunityshell.so) >> ==1933== by 0x22E93C10: unity::Tooltip::PostLayoutManagement(long) >> (in /usr/lib/compiz/libunityshell.so) >> ==1933== by 0x231B4945: nux::View::ComputeContentSize() (in >> /usr/lib/libnux-2.0.so.0.200.0) >> ==1933== by 0x2320694E: nux::WindowThread::ComputeQueuedLayout() (in >> /usr/lib/libnux-2.0.so.0.200.0) >> ==1933== by 0x23207B78: >> nux::WindowThread::RenderInterfaceFromForeignCmd(nux::Rect*) (in >> /usr/lib/libnux-2.0.so.0.200.0) >> ==1933== by 0x22DD58C6: unity::UnityScreen::paintDisplay(CompRegion >> const&, GLMatrix const&, unsigned int) (in /usr/lib/compiz/libunityshell.so) >> ==1933== by 0x22DD5F7E: unity::UnityWindow::glDraw(GLMatrix const&, >> GLFragment::Attrib&, CompRegion const&, unsigned int) (in >> /usr/lib/compiz/libunityshell.so) >> ==1933== by 0x11B3F18A: GLWindow::glDraw(GLMatrix const&, >> GLFragment::Attrib&, CompRegion const&, unsigned int) (in >> /usr/lib/compiz/libopengl.so) >> ==1933== by 0x11B3F5BC: GLWindow::glPaint(GLWindowPaintAttrib const&, >> GLMatrix const&, CompRegion const&, unsigned int) (in >> /usr/lib/compiz/libopengl.so) >> >> so I started digging into this. This is most likely caused by calling >> texture_from_cairo_graphics, which allocates a new texture. The old >> texture isn't deleted. This could be done manually after calling the >> texture_from_cairo_graphics function, or even inside of that function, >> but I digged a bit deeper, and found that texture_from_cairo_graphics >> writes to a nux::ObjectPtr<nux::BaseTexture>. >> >> Looking into that, I found the assignment operator, and now I'm >> wondering if maybe the assignment operators should be something like >> >> ObjectPtr<T> temp(other); >> Swap(temp); >> if (temp.ptr_) >> temp.ptr_->Unreference() >> return *this; > > temp is a local variable so when the function return its dtor [1] is called. > The destructor provides to release the reference. > >> >> This seems to be what other functions do after creating a new texture, >> so I wonder if this would fix my memory leaks. >> >> Kind regards, >> >> Sven (sbte on irc and launchpad) >> >> -- >> Mailing list: https://launchpad.net/~unity-dev >> Post to : [email protected] >> Unsubscribe : https://launchpad.net/~unity-dev >> More help : https://help.launchpad.net/ListHelp > > > > -- > Andrea Azzarone > http://launchpad.net/~andyrock > http://wiki.ubuntu.com/AndreaAzzarone -- Andrea Azzarone http://launchpad.net/~andyrock http://wiki.ubuntu.com/AndreaAzzarone -- Mailing list: https://launchpad.net/~unity-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~unity-dev More help : https://help.launchpad.net/ListHelp

