mherger wrote: 
> 
> I can't really say why, but I'd have started with the Portrait mode 
> skin.

I wasn't sure which one would be the best starting point.  Each applet
inherits from the QVGAbaseSkin, but then has code to modify anything in
that base that doesn't suit the specific skin.  So the portrait skin has
to modify different bits (that need to suit 240 wide) compared to the
landscape skin (that needs to support 240 tall).  And the image assets
are different, e.g. the word clock background, the scroll bar.

I repeated the exercise this morning, starting with the portrait skin,
and I found the code that corresponds to the placing of the popup icons
for play/FF/Rew, so now they're centred properly.  But the image assets
aren't right - the scroll bar from the portrait skin is 320 pixels tall,
for example.

So I think a hybrid of the two versions is needed, and it'll take a bit
of effort to work through both skins and incorporate both sets of
modifications to the base, and then consider which images should be used
or further modified.

mherger wrote: 
> 
> Would the buttons be any useful?
> 
Yes, I have them set up under sbpd.  The buttons A, B, X and Y are on
GPIO 5, 6, 16 and 20 respectively.  I had configured A and B (on the
left) to do volume up and down (and 'max volume' and 'mute' on the long
presses).  I've now configured X and Y on the right to do UP and DOWN in
Jivelite (and LEFT and RIGHT on the long presses, to move between
screens), so I now have full control over Jivelite.


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