mherger wrote: > > I can't really say why, but I'd have started with the Portrait mode > skin.
I wasn't sure which one would be the best starting point. Each applet inherits from the QVGAbaseSkin, but then has code to modify anything in that base that doesn't suit the specific skin. So the portrait skin has to modify different bits (that need to suit 240 wide) compared to the landscape skin (that needs to support 240 tall). And the image assets are different, e.g. the word clock background, the scroll bar. I repeated the exercise this morning, starting with the portrait skin, and I found the code that corresponds to the placing of the popup icons for play/FF/Rew, so now they're centred properly. But the image assets aren't right - the scroll bar from the portrait skin is 320 pixels tall, for example. So I think a hybrid of the two versions is needed, and it'll take a bit of effort to work through both skins and incorporate both sets of modifications to the base, and then consider which images should be used or further modified. mherger wrote: > > Would the buttons be any useful? > Yes, I have them set up under sbpd. The buttons A, B, X and Y are on GPIO 5, 6, 16 and 20 respectively. I had configured A and B (on the left) to do volume up and down (and 'max volume' and 'mute' on the long presses). I've now configured X and Y on the right to do UP and DOWN in Jivelite (and LEFT and RIGHT on the long presses, to move between screens), so I now have full control over Jivelite. ------------------------------------------------------------------------ chill's Profile: http://forums.slimdevices.com/member.php?userid=10839 View this thread: http://forums.slimdevices.com/showthread.php?t=111502 _______________________________________________ unix mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/unix
