I think it's neat, but I don't see it as really useful. I think the Photoshop setup could be confusing if I wanted to add some text (mode confusion). Since all those buttons are on the screen anyways, I don't see a big reason to put them on they keyboard.
The Quake setup might help for learning the game, but after the while I don't imagine that any game players look at the keyboard. In a game environment you have to be especially fast, so having to look at the keyboard is something to be avoided. The shortcut keys look really nice, but I don't see them as a whole lot faster than any keyboard combination. Besides, having them all bunched together like that makes them easy to confuse. I have an "internet keyboard" myself with special buttons like favourites, forward, backwards and such. All I use are the rightmost and leftmost ones, because they feel different and I can figure out which one I'm using by just by running my fingers over the keyboard. On 7/20/05, Tom Conneely <[EMAIL PROTECTED]> wrote: > Have a look at this idea for a new type of keyboard, which uses > keyboards with tiny displays on each key allowing a keyboard which can > change dynamically to the user's needs. > > http://www.artlebedev.com/portfolio/optimus/ > > I know this probably won't make it to the market in a while, and even > then probably won't be widely used for an even longer period but it > fits the category of cool and deserves a small bit of discussion > atleast. > > your thoughts? > -- > tom.c > _______________________________________________ > Usability mailing list > [email protected] > http://mail.gnome.org/mailman/listinfo/usability > _______________________________________________ Usability mailing list [email protected] http://mail.gnome.org/mailman/listinfo/usability
